// SocketLayerEvent.h: interface for the CSocketLayerEvent class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SOCKETLAYEREVENTS_H__D100B96A_A488_4B90_9BF7_0E306BE8B7DD__INCLUDED_)
#define AFX_SOCKETLAYEREVENTS_H__D100B96A_A488_4B90_9BF7_0E306BE8B7DD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CSocketLayerEvents
{
public:
	virtual void OnSocketClosed();
	virtual void OnSocketChar(char c);

	CSocketLayerEvents();
	virtual ~CSocketLayerEvents();

};

#endif // !defined(AFX_SOCKETLAYEREVENTS_H__D100B96A_A488_4B90_9BF7_0E306BE8B7DD__INCLUDED_)
